04-24-2023, 07:13 PM
Thanks, there are many things I haven't noticed too, like the sideways moblin spear throw where the arm vanishes behind the head and the spear floats in thin air.
The hit flash for the same enemy seems to be also depending on what palettes are loaded into the VRAM. Which means effectively, the area decides how the hit flash plays out.
Hit flash palette orders for the blue Stalfos are identical in both dungeons (Eastern Palace, Thieves' Town), but single colour palettes got swapped with others.
I think this is because the VRAM needs to store palettes from other enemies which differ per area.
Also some palettes are very similar to others, which is why there are two "Ice". I'll probably run out of names anyway and I just need these names to quickly compare colours when I rip the hit flash frames.
The hit flash for the same enemy seems to be also depending on what palettes are loaded into the VRAM. Which means effectively, the area decides how the hit flash plays out.
Hit flash palette orders for the blue Stalfos are identical in both dungeons (Eastern Palace, Thieves' Town), but single colour palettes got swapped with others.
I think this is because the VRAM needs to store palettes from other enemies which differ per area.
Also some palettes are very similar to others, which is why there are two "Ice". I'll probably run out of names anyway and I just need these names to quickly compare colours when I rip the hit flash frames.