05-24-2023, 09:51 AM
So I just baked every object texture into a 1K texture Normal, Diffuse, Roughness,... on a new UVs and this fixed the problem with textures but introduced a new problem. Visible seams. Maybe I could bump up texture resolution.
Multiple objects, multiple materials
One object, one material but looks worse
Multiple objects, multiple materials
One object, one material but looks worse
(05-24-2023, 07:39 AM)Makoto Wrote:(05-24-2023, 05:49 AM)mariv1k Wrote: I need some help to import SV models to Unity. Importing on Blender looks great, and I can even do animations without any problems.
However I find challenging importing the model to Blender, the textures look weird. The eyes in particular cannot be imported directly, and I thought of baking them on a separate texture. It doesn't look as good as it does in Blender. Any tips on how to do this process correctly? Any software to help on it? Thanks
Unity bad
Blender good
the models in SV use 2nd uvs and also a masking and coloring system, easy and fastest way is make a new uv and bake the texture to it i guess, or in unity keep using the additional uvs and make a shader just like blender's to color eyes and such