Users browsing this thread: 1 Guest(s)
Mega Man X is Ready to Rock! 100% Guide (w/Achievements) for the series!
#24
Here we unlock Ride Armors, get the Arm Upgrade, and fight the first of Doppler's Nightmare Police!

[Image: Zero%20vs%20Bit%20(final).png]

Mega Man X3 (SNES) 100% Walkthrough, Part 3: Blast Hornet, Neon Tiger, & Bit

Time stamps are at the bottom.

WHAT HAPPENS IN THIS EPISODE:
Here we enter Blast Hornet's stage, and see what makes Ice Shield the best weapon since X1's Storm Tornado & Chameleon Sting. From there, we discover a Ride Armor platform we can't use until we physically find the one in this stage.

We also find the first of four Enhancement Chips—upgrades to our upgrades. It is the Head Enhancement, which very slowly refills your health and/or Sub Tanks if you stand still. But, only one of four can be acquired in a game, and they all permanently lock out the game's ultimate armor... Thus we skip them.

Next we face the mini-boss called Shurikein, then find the robot suit that unlocks the others. But, since it's an All Achievements run, we cannot use it till Bit, Byte, & Vile are all beaten.

Then we defeat Blast Hornet—a relatively simple boss, so long as you know how to easily shred its bees in Phase 2. If you do not, you can still damage race her, for she doesn't hit very hard.

Afterward is Neon Tiger. We get the Arm Parts... Which are unfortunately more of a side grade than an upgrade. We easily destroy the Worm Seeker-R mini-boss with Ice Shields, then face Bit twice. The first battle shows off how easy he can be; the second is a proper No Damage fight with only the Buster. I then do the same with Neon Tiger.

Finally, I demonstrate Neon Jumps, which lets you double and triple jump with the Leg & Arm Upgrades.

ENEMIES:

Blast Hornet:
[Image: X3%20Notor%20Banger%20(small).png] Notor Bangers: 9 HP. Weak to Gravity Well & Parasitic Bomb.

[Image: X3%20Head%20Gunner%20Custom%20(small).png] Head Gunners (Custom): 18 HP. Weak to to Parasitic Bomb.
[Image: X3%20Helit%20(small).png] Helits: 5 HP. Weak to Gravity Well & Parasitic Bomb.


Neon Tiger:
[Image: X3%20Tombort%20(small).png] Tomborts: 18 HP. Weak to Gravity Well & Parasitic Bomb (9 DMG)
[Image: X3%20Wild%20Tank%20(small).png] Wild Tanks: 18 HP. Weak to Parasitic Bomb.


[Image: X3%20Hamma%20Hamma%20(small).png] Hamma Hamma: 31 HP. Maces block attacks.


[Image: X3%20Drill%20Waying%20(small).png] Drill Wayings: 15 HP. Never drops health or ammo.
[Image: X3%20Notor%20Banger%20(small).png] Notor Bangers: 9 HP. Weak to Gravity Well & Parasitic Bomb.

[Image: X3%20Caterkiller%20(small).png] Caterkillers: 5 HP. Weak to Gravity Well & Parasitic Bomb.
[Image: X3%20Meta%20Capsule%20(small).png] Meta Capsules: 5 HP. Weak to Parasitic Bomb.
[Image: X3%20Atareeter%20(small).png] Atareeters: 30 HP. Weak to Parasitic Bomb.


MINI-BOSS:
[Image: X3%20Shurikein%20(small).png]

Shurikein:
HP: 18
Damage: 3 (Contact)
Invincibility Frames: Yes
Weakness: Acid Burst
Other Info: Attack pattern is fixed and comes in 3 parts. Always jumps in response to your shots in Phase 1.

[Image: X3%20Worm%20Seeker-R%20(small).png]

Worm Seeker-R:
HP: 64 (the mines have 10)
Damage: 2 (Mines), 3 (Contact)
Invincibility Frames: No
Other Info: Takes damage like a regular enemy. Moves in a set pattern.


BOSSES:
[Image: X3%20Blast%20Hornet%20(small).png]

Blast Hornet:
HP: 32 (the 1st phase bees have 6, the 2nd phase bees have 3)
Damage: 2 (Bomb Bees), 3 (Contact), 8 (Stinger)
Invincibility Frames: Yes
Weakness: Gravity Well
Other Info: Goes to 2nd Phase at 19 HP or less.

[Image: X3%20Bit%20(small).png]

Bit:
HP: 32
Damage: 1 (Contact), 3 (Sabre), 4 (Fireball)
Invincibility Frames: Yes
Weaknesses: Ice Shield & Triad Thunder
Other Info: He'll be killed if the last hit's with a weakness. Otherwise, he retreats.

[Image: X3%20Neon%20Tiger%20(small).png]

Neon Tiger:
HP: 32
Damage: 2 (Ray Splasher), 3 (Contact), 8 (Slash)
Invincibility Frames: Yes
Weakness: Spinning Blade
Other Info: Sometimes turns invincible at 9 HP or less. Blocks all charge shots if they come when he's standing and not attacking.

TIMESTAMPS:
00:00 Blast Hornet Cutscene
00Cute2 Blast Hornet Stage (Part 1)
01:24 Why You Skip Enhancement Chips
02:42 Shurikein Mini-boss
03:28 Blast Hornet Stage (Part 2)
06:03 Boss Fight
07:52 Neon Tiger Cutscene
08:18 Neon Tiger (Part 1)
10:13 Worm Seeker-R Mini-boss
10:44 Neon Tiger (Part 2)
11Cute1 Bit (Speed Strat)
12:26 Bit (No Damage Buster Strat)
13Cute3 Neon Jumps Demonstration
14Cute0 Boss Fight (No Damage Strat)
16Cute7 Boss Fight (Easy Strat)
17:44 Outro
Reply
Thanked by:


Messages In This Thread
RE: Mega Man X is Ready to Rock! 100% Guide (w/Achievements) for the series! - by Fionordequester - 05-31-2023, 08:54 PM

Forum Jump: