06-09-2023, 01:49 AM
(This post was last modified: 06-10-2023, 01:22 AM by Kurabupengin.)
Hey, umm....
I know it's kinda weird to bump here of all places, but I believe this is very relevant for this thread.
So, the .obm1 files from the Zeebo version of Double Dragon basically uses the nearly identical TiledGGD setup to the regular .obm files from the iOS version of the game.
You can extract the .obm1 files from the .ggz Zeebo files via a quickbms script you can find online (through google and the wayback machine).
Here's my setup for the smaller sprites, as an example (bigger sprites use the exact setup as iOS):
I hope this helps anyone looking to rip sprites from this very specific and obscure version... I guess.
I know it's kinda weird to bump here of all places, but I believe this is very relevant for this thread.
So, the .obm1 files from the Zeebo version of Double Dragon basically uses the nearly identical TiledGGD setup to the regular .obm files from the iOS version of the game.
You can extract the .obm1 files from the .ggz Zeebo files via a quickbms script you can find online (through google and the wayback machine).
Here's my setup for the smaller sprites, as an example (bigger sprites use the exact setup as iOS):
I hope this helps anyone looking to rip sprites from this very specific and obscure version... I guess.