06-18-2023, 04:50 AM
(06-17-2023, 10:50 AM)NOT_NOT_BM Wrote: i think Unity Sprite is Usually a dds. but texture resources we get is png.
Some palette settings may be in the Alpha layer and lose color information due to png?
Not sure if I understood. How can you store palette settings in the Alpha layer? Looks like an interesting technique, could you share some link with info about it? (I've searched for a while, but withouth any luck)
I think that the png files that we have (the greyscale ones) are the same ones that pixel artists made for the game (not sure though, since I don't know much about storing dds in Unity instead of png), the info I wasn't able to recover is the one that they used for changing the greyscale into colors (which they probably store in a custom shader).
The png files, even if they are in greyscale, have "more colors" than the sprites showed in game, so we should be fine anyways :)