06-26-2023, 12:08 AM
Hey, I'm completely new to this whole model and animation stuff, could someone explain how I should export the fbx file or whatever it is from blender, and then get it into Unreal Engine 5 with the textures and stuff. It looks GREAT in blender with all the stuff on it. However when I put it into Unreal all the materials or whatever they're called get ripped off and its completely white. I've tried doing it manually and I just can't for the life of me figure it out. Especially the lym files and the msk files, I have 0 idea what to do with those as when I apply them as masks it just looks really messed up. I'd really appreciate the help!