(06-26-2023, 11:57 PM)Neostatos4 Wrote:Unfortunately, I have almost no time to do the scripting and study the file format.(06-24-2023, 12:45 PM)RedBear Wrote:(05-15-2023, 04:17 PM)Neostatos4 Wrote: Hey RedBear, do you have an updated script of the "SummonerWar_DAT_Final.txt" working with 3dsmaxHey Neostatos4, sorry for the late reply.
A long time ago I tried to make my own version of the script based on the SummonerWar_DAT_Final script, but I never finished it.
Here's that script: https://www.dropbox.com/s/pvyi83plt4szdr...ar.ms?dl=0
My script is very crude, has a lot of junk in the code and has a lot of problems, but it should work with the new texture format.
You can try it yourself, but keep in mind that the script was only tested on 3ds max 2011 and may not work on other versions.
Hey, you're back! Thanks a lot!! I'll try it on most recent costumes/unit) I understand, yeah, it's not easy to "finish" a tool while slowly and blindly discovering how they order the files of their game...
However, I will try to post updated versions of my script as I progress.
I will not change the version of the script, only the Revision History date inside.
For example: 27.06.2023 v1.00
So you can sometimes recheck the file from the link above.
28.06.2023:
- Added a function to define the texture type. Now, both JPG and PNG textures should be correctly converted to a file on disk.
- Added a function to convert files with a .png extension.
- Added a function to import files with a .pmod extension.
- Added a function to import multiple files at once.