06-27-2023, 05:28 PM
Got a PM with a user needing the ALttP sprites for a documentation on the game, therefore I'm continuing.
GlitterBerri also asked how I do my rips, so for him/her and everyone else, this is how my interface in vSNES looks like:
![[Image: 2cTs1AG.png]](https://i.imgur.com/2cTs1AG.png)
Any sprite (16x16, 8x8, etc.) can be removed, background colour for the memory viewer can be changed and other neat stuff.
+ I use Snagit to make screenshots (hotkey, mark the area you want to have as a picture, gets automatically saved as a PNG to a certain folder).
+ For ingame stuff, I use ZSNES (only if the emulator colours match up with vSNES, which displays raw colours).
+ Usually I erase ZSNES layers with 1-5 and make screencaps with F1 and Screenshot incr frm or Incr frm only (one screenshot per frame / increase frame only).
+ vSNES itself uses ZSNES quicksaves to function for me.
GlitterBerri also asked how I do my rips, so for him/her and everyone else, this is how my interface in vSNES looks like:
![[Image: 2cTs1AG.png]](https://i.imgur.com/2cTs1AG.png)
Any sprite (16x16, 8x8, etc.) can be removed, background colour for the memory viewer can be changed and other neat stuff.
+ I use Snagit to make screenshots (hotkey, mark the area you want to have as a picture, gets automatically saved as a PNG to a certain folder).
+ For ingame stuff, I use ZSNES (only if the emulator colours match up with vSNES, which displays raw colours).
+ Usually I erase ZSNES layers with 1-5 and make screencaps with F1 and Screenshot incr frm or Incr frm only (one screenshot per frame / increase frame only).
+ vSNES itself uses ZSNES quicksaves to function for me.