01-31-2009, 03:02 PM
(This post was last modified: 01-31-2009, 03:09 PM by Chris2Balls [:B].)
I haven't tried the game but you could work more on those Lego guys: change colour palette (add more contrast, get rid of a few shades) and make those Lego bricks look more plastic-y (contrast, reflection).
Avoid using non-pixelart backgrounds with pixelart games, it doesn't fit very well
Overall, yeah, more work needed on sprites, but I guess your initial focus was gameplay and not sprites.
My suggestions: stick those round clips (you know, the things on top of the Lego bricks) everywhere, even on the ground, buildings, etc. and put props over, more contrasted, bright, fruity colours: remember, you're trying to entice somebody into playing your game, make it catch the eye.
I've downloaded Lego War:
Make the readme more user friendly (use colours to divide it up into sections, avoid caps everywhere).
The writing for the HUD should be made more visible. Add a bit of animation to everything (cos only the gold's glowing)
Avoid using non-pixelart backgrounds with pixelart games, it doesn't fit very well
Overall, yeah, more work needed on sprites, but I guess your initial focus was gameplay and not sprites.
My suggestions: stick those round clips (you know, the things on top of the Lego bricks) everywhere, even on the ground, buildings, etc. and put props over, more contrasted, bright, fruity colours: remember, you're trying to entice somebody into playing your game, make it catch the eye.
I've downloaded Lego War:
Make the readme more user friendly (use colours to divide it up into sections, avoid caps everywhere).
The writing for the HUD should be made more visible. Add a bit of animation to everything (cos only the gold's glowing)