07-20-2023, 08:33 PM
(This post was last modified: 07-22-2023, 12:00 AM by Kurabupengin.)
Ok, so lately I've been trying to rip the sprites for various Zeebo games, and right now I've been looking into ripping the sprites for Action Hero 3D: Wild Dog, specifically the character portraits.
The game stores it's data inside a a3dres.res file. This file contains all the game's graphics; models, textures and sprites.
Looking into the file on HxD looks like this:
And while trying to open it in a tile editor, this was the best I got (sprites are smaller than they should be):
I tried to make a QuickBMS script for this .res file but I simply have no idea of what I'm doing, and I couldn't find a script that worked for me. So, umm... does anyone here know what to do? I pretty much ran out of options. Can anyone make a script for a file like this? Or is that just not feasable? I can provide the .res file if desired.
What I do know about this file is the files that it contains inside. The text file attached to this post has a list for all of them, the .bmp files are the ones I need (I think).
The game stores it's data inside a a3dres.res file. This file contains all the game's graphics; models, textures and sprites.
Looking into the file on HxD looks like this:
And while trying to open it in a tile editor, this was the best I got (sprites are smaller than they should be):
I tried to make a QuickBMS script for this .res file but I simply have no idea of what I'm doing, and I couldn't find a script that worked for me. So, umm... does anyone here know what to do? I pretty much ran out of options. Can anyone make a script for a file like this? Or is that just not feasable? I can provide the .res file if desired.
What I do know about this file is the files that it contains inside. The text file attached to this post has a list for all of them, the .bmp files are the ones I need (I think).