Users browsing this thread: 2 Guest(s)
having some trouble with texture mapping
#3
(07-30-2023, 03:33 PM)Jasper7438 Wrote: 1. You need mirror tiling. I wonder why mirror tiling is not included by default?

An easy method for mirror tiling can be found here: https://blender.stackexchange.com/questi...-in-cycles If ping-pong (part of the math node) is not available in your version of Blender, you will need to look for another method.

2. You need to multiply the base color with the vertex color. Depending on your version of Blender, the vertex color node may be named 'Vertex Color' or 'Color Attribute'.

The node set up looks like this.

wow such a nice detailed response, thank you! I will say, though, that I have very little knowledge of how nodes work. I figured out how to open the node editor but I'm not sure how to specifically open the node for the UV Map. I hope it's not too much trouble to ask for some guidance there, or maybe a tutorial on how this stuff works Shy
I like downloading models and messing around with them on Blender. that's pretty much all I do here hehehe
Reply
Thanked by:


Messages In This Thread
RE: having some trouble with texture mapping - by xSuperMario64x - 07-30-2023, 06:38 PM

Forum Jump: