Users browsing this thread: 14 Guest(s)
[Tutorial] Ripping from Unity Engine games.
#45
When i put the FBX into Noesis, It reads the whole hierarchy leading up to the model as bones. How do i fix this? Need to fix because the beginning of the hierarchy is turned into the model's root. This might be a simple fix and I'm just stupid. Also the model's armature get's scaled down really small, making animations play funky and breaking the entire armature.
Reply
Thanked by:


Messages In This Thread
.resources Files - by starshinygirl123 - 01-27-2020, 02:44 PM
RE: [Tutorial] Ripping from Unity Engine games. - by MicroSRB2 - 08-03-2023, 10:34 PM

Forum Jump: