08-20-2023, 07:10 AM
(This post was last modified: 08-20-2023, 07:11 AM by Jasper7438.)
1. The diffuse texture has transparency. By default blender texture alpha is set to "straight" which will darken the image if it has transparency. You should set the image alpha to channel packed.
The alpha output of the diffuse is its own image, which has been packed together with the diffuse to save on space.
2. This "M" tex is also a channel packed texture, with each image channel (R, G, B) representing a different texture, but with the small resolution and lack of model I cannot tell what each channel is for.
3. To save you some pain, please note that you should invert the green channel of Unreal normal maps in Blender, or bumps become concave and vice-versa.
The alpha output of the diffuse is its own image, which has been packed together with the diffuse to save on space.
2. This "M" tex is also a channel packed texture, with each image channel (R, G, B) representing a different texture, but with the small resolution and lack of model I cannot tell what each channel is for.
3. To save you some pain, please note that you should invert the green channel of Unreal normal maps in Blender, or bumps become concave and vice-versa.