09-02-2023, 12:49 AM
(09-01-2023, 06:43 PM)DJ_Fox11 Wrote:(09-01-2023, 02:18 PM)PotatoMuffin Wrote:
- FBX doesn't seem to export correctly for Rayman's model? Importing the file into Blender results in the program indefinitely hanging. Might just be a problem on my end, though.
After testing the .FBX model export from Noesis it works fine on my end, expect 2 slight things:
- When clearing the user transforms of the bones to get them back to "normal", the eyes are quite stretched and not positioned correctly. I remember seeing this with Peach's eyes from her Kingdom Battle model.
- The shoes still retain their wacky weight painting. I'm not sure if this is fixable; if not, I don't think the model would be accepted on tMR in any state, be it .OBJ or .FBX.
DJ~
Is this an issue with the model rip itself (when viewing it in Noesis)?
I have no idea if this will work, but have you tried exporting it in a different format (like DAE), and then using Autodesk FBX Converter to convert it into an FBX?