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Mario + Rabbids Sparks of Hope Ripping Help
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(09-01-2023, 06:43 PM)DJ_Fox11 Wrote:
(09-01-2023, 02:18 PM)PotatoMuffin Wrote:
  • FBX doesn't seem to export correctly for Rayman's model? Importing the file into Blender results in the program indefinitely hanging. Might just be a problem on my end, though.

After testing the .FBX model export from Noesis it works fine on my end, expect 2 slight things:
  • When clearing the user transforms of the bones to get them back to "normal", the eyes are quite stretched and not positioned correctly. I remember seeing this with Peach's eyes from her Kingdom Battle model.
  • The shoes still retain their wacky weight painting. I'm not sure if this is fixable; if not, I don't think the model would be accepted on tMR in any state, be it .OBJ or .FBX.

DJ~

Is this an issue with the model rip itself (when viewing it in Noesis)?
I have no idea if this will work, but have you tried exporting it in a different format (like DAE), and then using Autodesk FBX Converter to convert it into an FBX?
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RE: Mario + Rabbids Sparks of Hope Ripping Help - by SolarReaper - 09-02-2023, 12:49 AM

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