09-16-2023, 04:06 PM
(This post was last modified: 09-16-2023, 04:20 PM by Random Talking Bush.)
(09-16-2023, 02:55 PM)B1uelight Wrote: Has anyone managed to import the player characters' model parts from SV and/or PLA into Blender with their weight painting/rigging intact? Neither RTB's Max script nor ChicoEevee's Blender script seem to be able to preserve the weights since the rig is a separate model in the game files.If you're using my script, the weights should be kept as long as you've imported the character's base skeleton file first (chara/data/pc/p2/p2_base0001_00_default for PLA or chara/model_pc_base/model/p0_base for SV) before importing any cosmetic parts, trying to import those without doing that first will result in them getting lost as it'll try assigning them to bones that don't exist in the scene at the time of importing.