11-17-2023, 07:52 PM
(11-16-2023, 02:37 AM)Raccoon Sam Wrote: Usually when dealing with this exact issue, TextEr (https://wiki.vg-resource.com/PlayStation...8TextER.29) is the best bet. However, in this case I got the error:
Code:Looking for TIM2 and TIM3 file(s):
Sorry pal. No TIM2/TIM3 files have been detected
Which unfortunately means that the textures are compressed.
Naive compression analysis is possible and I've done it before but it requires a raw sample from a save state, so I don't know if I can do much without one.
If you can run the game in PCSX2, please make a save state from somewhere with graphics and we can try extracting the sample from memory. Bear in mind the scene has to contain legitimate graphics, so a scene with an FMV playing doesn't count.
I guess compression should've been my first thought. Anyways, as requested, here's a PCSX2 save state that contains gameplay graphics.
Just to make sure I understand correctly, it's possible to rip all of the game's assets at once through this method?