12-03-2023, 10:03 PM
i've been playing around with the models in blender a bit, and there are two things to note about the textures. first, the normal maps will look strange unless you open them in an image editor, such as photoshop, and invert the green channel. second, for the MRO files, the different color channels do different things:
while i could go and fix every normal map manually, it'd be very time consuming and there doesn't seem to be very much interest in these models. i'll still keep the link up for anyone who might want them, but just be warned that you will have to fix the normal maps.
- red = metal
- green = roughness
- blue = ambient occlusion
while i could go and fix every normal map manually, it'd be very time consuming and there doesn't seem to be very much interest in these models. i'll still keep the link up for anyone who might want them, but just be warned that you will have to fix the normal maps.