01-03-2024, 09:12 PM
I have models ripped from the 2020 Mario & Sonic at the Tokyo Olympic Games from the Nintendo Switch, but I am not exactly sure how to use the textures. I'm trying to set the models up in blender but am confused how to input the textures in the software.
Each model contains the following types of textures (and what I think they're for):
abd- looks like a diffuse texture, but the lightness on some of the textures is wrong (i.e. Tails's fur is gray instead of white), might be a gamma issue
nrm- probably a normal map
prm- i think this uses separate RGB channels for roughness, metallic, and specular
cdr- I have no idea how to use this type of texture
Here's a link to the models: https://mega.nz/folder/8MEwGKDR#okChiYnaaEvGsmu_WxvmrA
Does anyone know how I can input these textures in Blender (principled shader) so I can get it correctly set up?
Each model contains the following types of textures (and what I think they're for):
abd- looks like a diffuse texture, but the lightness on some of the textures is wrong (i.e. Tails's fur is gray instead of white), might be a gamma issue
nrm- probably a normal map
prm- i think this uses separate RGB channels for roughness, metallic, and specular
cdr- I have no idea how to use this type of texture
Here's a link to the models: https://mega.nz/folder/8MEwGKDR#okChiYnaaEvGsmu_WxvmrA
Does anyone know how I can input these textures in Blender (principled shader) so I can get it correctly set up?