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Need help with Nintendo Switch texture setup
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Hello! I'm working on a setup right now with Tails' model to give you an idea of what it should look like. BTW the weird colouring is not a texture problem, it's because Blender is setting the metallic to 1 by default for whatever reason.

I don't know the exact texture layout, but the shader graph should look something like the attached image. The frames 'containing' the nodes are for clarity.

Anyways:
ABD is an albedo map, so it goes right into the Base Color socket.

NRM is a normal map, so set the Color Space as 'Non-Color' and pass it through a Normal Map node.

PBM is basically as you say, but there's also another map packed into the alpha channel. The settings for this map would be the Non-Color color space and a channel-packed alpha. To get the channels from the RGB portions, you'd need to use a Separate RGB node.

No idea what the CDR map does, but I think you can safely ignore it.


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applecuckoo - ripper of sounds, sprites and models

Places to get help:
DYKG/VG Resource Discord - This is where most of the ripping experts on the VG Resource hang out these days, so you should probably start here. Any requests to rip stuff (i.e. "Please rip sounds/models/sprites from game X!") are only allowed here as per the rules.

ResHax forum - Another forum that is home to most of the reverse engineers who were on the old ZenHax and XenTax forums. A great place to get help for any mysterious files. I'm also there under the same username.

And remember, always upload example files. That way, people don't have to dig in and fetch them for you.
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RE: Need help with Nintendo Switch texture setup - by applecuckoo - 01-05-2024, 09:58 PM

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