01-25-2024, 04:32 AM
(01-24-2024, 10:14 AM)BlastoiseTheVGRipper Wrote:(01-24-2024, 03:54 AM)DaeM0nS Wrote: Yeah, Palworld is using UnrealEngine 5.1. I tried to use Fmodels and it perfectly worked. I've made my own game mappings (and set them in the settings tab) + set the FModel UE version to 5_1 and that's it.
After extracting models, animations and textures, I also used this blender plugin (newer versions aren't working for anims, I don't know why and didn't looked at this problem atm) to import thoses files into blender.
There is an exemple of what I get by doing this :
(EDIT : I've converted models and anims into SMD format here because I was using this kind of files on my end but they were converted from psk/psa models directly from the game)
And it looks like someone has already ripped some after the game launched.
Was expecting Unreal Engine 5 games to be hard to rip from.
Basically, It was really easy to do. The only thing that tooks me more time was the way to load the game with mappings in FModels (I never used it before) and also something to use psk / psa files in another editor like Blender. Which I finally found the good old blender plugin that was working correctly.
And it seems to works correctly on every models.
(Another one I ported this morning and imported into blender : )