01-30-2024, 12:06 AM
I recently tried dipping my feet into ripping the 3D Pokémon models from the mobile release of Pokémon Home.
I downloaded the latest .apk and used 7Zip to unzip the files. However, I encountered a few obstacles after that point.
I tried using Asset Studio, but the developers said that Unity projects beyond 2022.1 weren't supported. I tried using it regardless, but the presence of errors made me believe that the Pokémon Home devs are using a more recent version of Unity.
My "use" of ABA Decryptor has left me feeling lost. I attempted to open the .exe file, but unfortunately, it didn't launch properly.
I was successful to some degree in using AssetRipper, with the extraction working better. However, the Pokémon models either weren't present or were embedded in other files. It's possible that I overlooked a step or didn't follow all of the steps for complete extraction.
I'm relatively new to 3D model ripping, and any answers and recommendations would be greatly appreciated. Thank you.
NOTE: I mainly use Blender for all of my 3D endeavours.
I downloaded the latest .apk and used 7Zip to unzip the files. However, I encountered a few obstacles after that point.
I tried using Asset Studio, but the developers said that Unity projects beyond 2022.1 weren't supported. I tried using it regardless, but the presence of errors made me believe that the Pokémon Home devs are using a more recent version of Unity.
My "use" of ABA Decryptor has left me feeling lost. I attempted to open the .exe file, but unfortunately, it didn't launch properly.
I was successful to some degree in using AssetRipper, with the extraction working better. However, the Pokémon models either weren't present or were embedded in other files. It's possible that I overlooked a step or didn't follow all of the steps for complete extraction.
I'm relatively new to 3D model ripping, and any answers and recommendations would be greatly appreciated. Thank you.
NOTE: I mainly use Blender for all of my 3D endeavours.