01-30-2024, 05:15 PM
(This post was last modified: 01-30-2024, 05:20 PM by Barack Obama.)
Checked it again, fullscreen only fixes the nervous / missing lines on objects / sprites.
The broken eye tiles on Shiori don't belong in that category and are an oversight by the developers.
The original animation has 4 frames in the tile viewer, but ingame there are 6 frames.
Btw the ingame screencaps are windowed, this is why nothing lines up correctly with the tile viewer (sprite is a bit distorted and some lines on the sprite are missing).
I wasn't able to make screenshots during fullscreen mode, but it should be enough to showcase the eye problem. (edit: I forgot that you can make screencaps with F9)
PSX version looks fine btw (probably a tile rip):
https://www.spriters-resource.com/playst...eet/50392/
Other players have this problem too:
https://www.youtube.com/watch?v=NixjfCVMz9U
12:51
It's too fast to be noticable, so maybe this is why it wasn't discovered during development.
The broken eye tiles on Shiori don't belong in that category and are an oversight by the developers.
The original animation has 4 frames in the tile viewer, but ingame there are 6 frames.
Btw the ingame screencaps are windowed, this is why nothing lines up correctly with the tile viewer (sprite is a bit distorted and some lines on the sprite are missing).
I wasn't able to make screenshots during fullscreen mode, but it should be enough to showcase the eye problem. (edit: I forgot that you can make screencaps with F9)
PSX version looks fine btw (probably a tile rip):
https://www.spriters-resource.com/playst...eet/50392/
Other players have this problem too:
https://www.youtube.com/watch?v=NixjfCVMz9U
12:51
It's too fast to be noticable, so maybe this is why it wasn't discovered during development.