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Turbo Grafx 16 / PC Engine Mednafen Sprite Glitch(?)
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(01-30-2024, 05:15 PM)BarackĀ Obama Wrote: Checked it again, fullscreen only fixes the nervous / missing lines on objects / sprites.
The broken eye tiles on Shiori don't belong in that category and are an oversight by the developers.

The original animation has 4 frames in the tile viewer, but ingame there are 6 frames.
[Image: ECSuQ2M.png]
Btw the ingame screencaps are windowed, this is why nothing lines up correctly with the tile viewer (sprite is a bit distorted and some lines on the sprite are missing).
I wasn't able to make screenshots during fullscreen mode, but it should be enough to showcase the eye problem. (edit: I forgot that you can make screencaps with F9)

PSX version looks fine btw (probably a tile rip):
https://www.spriters-resource.com/playst...eet/50392/

Other players have this problem too:
https://www.youtube.com/watch?v=NixjfCVMz9U
12:51

It's too fast to be noticable, so maybe this is why it wasn't discovered during development.

Okay thanks! So should I upload the garbled sprites, or just the ones from the tile viewer? What would be the proper etiquette for this situation?
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RE: Turbo Grafx 16 / PC Engine Mednafen Sprite Glitch(?) - by buddludd - 01-30-2024, 07:02 PM

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