02-14-2024, 06:03 AM
(02-12-2024, 07:41 AM)coolPoi Wrote: I was trying to mix the following two animations together, but they belong to different quad files.("Momohime_Battle.mbs.v55.quad" and "Momohime_Katana_a.mbs.v55.quad")
Sprite sheets do not fit together well in Photoshop.I can't find a better way to mix them.
https://ibb.co/yQWqSyv
https://ibb.co/wLQw74j
Hi! That would be the same issue as the Headless update ( https://www.vg-resource.com/thread-38430...#pid666571 ), and it is about how 2 different .QUAD attach/interact each other:
- attach HEAD.QUAD on BODY.QUAD
- attach SWORD/SHILED/WEAPON.QUAD to the hands of CHARACTER.QUAD
- attach ITEM/SPELL.QUAD to PLAYER.QUAD for using/pick up consumables.
- attach PLAYER-2.QUAD to PLAYER-1.QUAD for a grab/throw attack
I'm currently ripping some PS1 fighting games to research about this issue, so this feature will be available on future Quad Player update.
(02-12-2024, 07:41 AM)coolPoi Wrote: In addition, I have some images that are high resolution than the original (512X512->2048X2048), and when I try to upload these images to QUAD PLAYER, something went wrong:
https://ibb.co/gRN8z8R
(2048X2048 image)
https://ibb.co/TmB9X7w
Is there a way to solve these problems?
Both the .QUAD and .PNG files works together as a set. When you upscale the .PNG from 512x512 to 2048x2048 (or 400%), you'll also need to 4x all the XY positions in the .QUAD file.
The keys you'll need to update in the .QUAD file are
- keyframe's "srcquad" and "dstquad"
- hitbox's "hitquad"
- animation's "matrix"
Good luck!
- Rufas