02-20-2024, 01:53 PM
Update: 5.Files found
Trying to convert the hexadecimal values to a file was a bust. The filetype is unreadable unless you have the proper filename. I decided to look for filename clues by decompilling the Game's Unity Assembly. There, I found that someĀ scripts keep files locally in Appdata. There, a bunch of unreadable files are kept, as well as the spritesheets, readable, that I've been searching for.
Once again, the right solution is a simple overlooked one.
Trying to convert the hexadecimal values to a file was a bust. The filetype is unreadable unless you have the proper filename. I decided to look for filename clues by decompilling the Game's Unity Assembly. There, I found that someĀ scripts keep files locally in Appdata. There, a bunch of unreadable files are kept, as well as the spritesheets, readable, that I've been searching for.
Once again, the right solution is a simple overlooked one.