03-06-2024, 02:20 AM
Yeah, sometimes ripping is quite crazy... I've posted all the LMV voices now, but I might as well do a quick Spore Hero write up. The game's sounds are either stored in .abk + .ast format or .mus + .mpf format. I managed to figure out the exact header order that the game expects, and that was through simple trial and error by playing with a .txtm file. There are three data files named ovl_010.mus, ovl_020.mus and strm_music.mus respectively, so I made a .txtm with the .mpf as the main file and made a guess that ovl_010 would be the first file, then ovl_020, then strm_music. Turns out I got the last two switched around, but that was an easy fix and so I cracked sound extraction from the game!
It was at that point that I learnt that Spore Hero keeps music in pre-sliced chunks, which meant I needed to comb through a bunch of music files. Needless to say I'm not uploading those to tSoR, but you can't really rip just the sounds without the music. The .txtm file is as follows:
So uh, yeah, that's it. Ripping will be on and off, especially since Spore Hero is a long-term thing due to having to pre-make folders, sort through dupes, etc.
It was at that point that I learnt that Spore Hero keeps music in pre-sliced chunks, which meant I needed to comb through a bunch of music files. Needless to say I'm not uploading those to tSoR, but you can't really rip just the sounds without the music. The .txtm file is as follows:
Code:
sporebio.mpf: ovl_010.mus,strm_music.mus,ovl_020.mus
So uh, yeah, that's it. Ripping will be on and off, especially since Spore Hero is a long-term thing due to having to pre-make folders, sort through dupes, etc.