03-06-2024, 09:12 PM
(This post was last modified: 03-06-2024, 10:24 PM by Barack Obama.)
Treasure of the Rudras (SNES)
https://www.spriters-resource.com/snes/treasurerudras/
Dragon God Ruins Tileset (Exterior, WIP)
The map itself is already submitted. I also revised a few icons with broken transparency.
Edit:
Walk Through Walls
6DD4-E7A5
Always sprinting
DDDB-E701
No Random Battle
7e092300
Sources:
https://gamehacking.org/game/44299
https://gamefaqs.gamespot.com/boards/564...u/46844031
The most useful codes.
I also have to trash the two maps I was working on, since ZSNES causes very small artefacts. I found out by letting my graphics program count the colours of each layer and then erasing them one by one. Guess I will use bsnes-rawpalettes by Random Talking Bush again.
https://www.spriters-resource.com/snes/treasurerudras/
Dragon God Ruins Tileset (Exterior, WIP)
The map itself is already submitted. I also revised a few icons with broken transparency.
Edit:
Walk Through Walls
6DD4-E7A5
Always sprinting
DDDB-E701
No Random Battle
7e092300
Sources:
https://gamehacking.org/game/44299
https://gamefaqs.gamespot.com/boards/564...u/46844031
The most useful codes.
I also have to trash the two maps I was working on, since ZSNES causes very small artefacts. I found out by letting my graphics program count the colours of each layer and then erasing them one by one. Guess I will use bsnes-rawpalettes by Random Talking Bush again.