04-15-2024, 04:52 PM
First, thank you mate for what you have accomplished here. Truly impressive.
I am playing Unicorn Overlord (what an incredible game) in an emulator and I want to mod it to somehow get rid of the battle outcome UI, where you can see the result of the battle beforehand.
I am guessing that what I need to do is to get to the GUI file and change the whole sprite's alpha to 0, or tint it black or whatever... I will try out stuff when I get there. Right now I have accomplished to unpack the CPK, and then I've used your psxtool to convert "Interface_Battle_00.mbs" into "Interface_Battle_00.mbs.v55", and then into "Interface_Battle_00.mbs.v55.prediv.quad".
However I'm not understanding the last step to turn this prediv quads into the final asset. Can I ask you to steer me in the right direction?
Also, knowing what I want to do, am I heading in the right direction?
Thanks a lot!
I am playing Unicorn Overlord (what an incredible game) in an emulator and I want to mod it to somehow get rid of the battle outcome UI, where you can see the result of the battle beforehand.
I am guessing that what I need to do is to get to the GUI file and change the whole sprite's alpha to 0, or tint it black or whatever... I will try out stuff when I get there. Right now I have accomplished to unpack the CPK, and then I've used your psxtool to convert "Interface_Battle_00.mbs" into "Interface_Battle_00.mbs.v55", and then into "Interface_Battle_00.mbs.v55.prediv.quad".
However I'm not understanding the last step to turn this prediv quads into the final asset. Can I ask you to steer me in the right direction?
Also, knowing what I want to do, am I heading in the right direction?
Thanks a lot!