04-24-2024, 07:46 AM
(11-24-2023, 08:30 PM)TwiliChaos Wrote: It's been a while since I checked this thread. Some months ago I attempted to recreate the import features asĀ Noesis plugins, as to not be dependent on 3DS Max, and hopefully be easier to work with.
https://www.dropbox.com/scl/fo/q8au7p6hr...ywu7k&dl=0
These would be put into <Noesis Folder>\plugins\python\
This also has support for .fid files (levels, non-animated buildings, etc). Some files contain meshes which are just bounding boxes, and may need to be deleted after export. Some files may contain several sub-meshes which are automatically merged for export, or you can toggle an option under Tools to keep these sub-meshes separate and use F2 to cycle through them in the preview window.
Feel free to modify these scripts. It's been a while since I worked on them so they may need more polish. Some comments may be incorrect, some things outdated, etc.
Hi, some Transmogs Skins updates came out this week and the files are getting all weird, have you looked?
They are all spread out, as if each part of the monster is at a different end.