05-11-2024, 10:48 PM
(This post was last modified: 05-11-2024, 11:17 PM by TeridaxXD001.)
I've been able to accurately rip Sonic Speed Simulator using Ninja Ripper 1.7.1 (I was using 2 before), converting in Noesis, then checking in Blender. However, it appears when ripping most characters, I run into an issue with eyes and mouths. The game just introduced what I believe are the first ever official 3D models of Vanilla the Rabbit and Gemerl.The models come in parts, unually with heads and torsos and legs together, then hands and feet together, then sclera, then irises, then mouths. When exporting irises and mouths the normal way in Noesis, I get another random model instead. When exporting from the preview, I get the correct model, but the geometry is off to the side, the origin is in the center of the field, and it's slightly tilted the wrong way. I have to manually send the geometry to the object origin, and it's very annoying to try and get them correctly lined up to the face.
It's probably safe to say that this is only somewhat accurate:
It's probably safe to say that this is only somewhat accurate: