05-17-2024, 09:49 PM
(This post was last modified: 05-18-2024, 02:47 AM by squall789.
Edit Reason: Most recent update fixes a few things.
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(05-15-2024, 08:32 PM)scurest Wrote: Do you mean of the freecam?
Now that I think about it, I wonder if the positions in the OBJ should be without the freecam's adjustment.
Oddly enough no, not of the freecam, but the games actual camera position, so the same as if freecam were enabled but was set to 0 in all slots.
I was thinking more like, if I took a screenshot of say FF9, or even grandia for example, getting a dae with camera position, FOV, rotation etc could be really useful for being able to recreate the scene as-is.
I understand this is a bit of an oddly specific request though.
Quote:scurestEdit 2: It does work better with the most recent update, capturing the backgrounds too.
(05-15-2024, 08:26 AM)squall789 Wrote: Note: When I did try this with FF9 and Chrono Cross, the 2D mode only captured the characters, not the environment.This should work in 2D mode as of my last post. Just re-download it to get the new version.
Also works well for Popolocrois now.
Ah unfortunately for games with 3D models on 2D backgrounds it didn't seem to do anything, it captured all the 3D elements with their depth offsets, but it didn't capture any of the background.
I wonder if this'll work better for breath of Fire 3 now, as previously it only captured a specific element of the background, but I only tested one area.
Edit: It does work for BOF3 now, it gives an oddly skewed image but it works, I think this game does something strange as freecam doesn't work correctly here either, I remember there being issues with it in Avocado though.
One thing I've wondered for a while, and honestly this may just not be possible, but for some games there are several different palettes dumped, is it possible to only dump the final image results?
I'm guessing not because for those same games a lot of emulators, and rippers kick out all of the different versions, so I've assumed there may not be a way to access the final data too easily.
This was what I meant when I mentioned culling, you're right tht Avocado may not have had an option for this either.
You can see it on the far left, I understand its PS1 culling for memory purposes, but perhaps its possible to overwrite it?
This may not be possible in an emulator itself, and only via cheats or patches/hacks for a specific game as I'd assume the frustrum culling will be different per game.