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Some more Zeebo game ripping help
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(04-08-2024, 10:08 PM)Kurabupengin Wrote:
(04-06-2024, 05:20 AM)MoonSarito Wrote: I want to do some modding on Zeebo's Resident Evil 4 to see how much the console and engine can handle, have you made any progress with the 3D models of the characters and maps?

The only thing I've managed so far is to extract and open the .h2z files and change the music and some 2D elements.

While we're at it, do you think it's possible to change the elements of Crash Bandicoot 3D too? It would be very interesting if I could change Crash's horrible 3D model, but I haven't even made any progress extracting the files from that game.

No progress on RE4 stuff, sorry. I'm curious about the 2D elements. Have you been able to view those? You said you managed to change some 2D elements, what are those 2D elements exactly?

Also I don't know about Crash Bandicoot. I wasn't able to view any of the 3D models, just the textures and audio. I was able to extract the .vfs file using a QuickBMS script I found on the XeNTaX forums, but I can't seem to find the link for it since the forums closed and it's now in an archival state. (Although I do still have the .bms script, thankfully.)

Now that the first build of Infuse has been released and one of the only compatible games is Crash Nitro Kart 3D ( https://x.com/StuffZeebo/status/1792305890973958620 ) I'm interested in this Crash game again.

Could you send me the QuickBMS script you used to extract the data.vfs?

Have you made any progress with the files containing the textures and 3D models?

I'm really interested in trying to make some mods for this game, maybe even improve it.
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RE: Some more Zeebo game ripping help - by MoonSarito - 05-19-2024, 08:49 PM

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