05-20-2024, 04:31 PM
Okay, nix my previous post. We're going back to the "capture, rewind via state state, capture again with reversed culling, combine" idea
I have just pushed a new version with a "Fix Broken Culling" option that does this for you. Just turn it on and take a screenshot like normal. To prevent you from messing up the two "exposures" by moving in between them, input (the controller) is disabled while capturing in this mode.
This seems to fix Ape Escape and Evil Zone. It won't fix things that are missing polys that should be there even with Disable Culling off though (like Tekken 3).
Upstream DuckStation already has texture replacement. I've never used it, but that's what the textures and dump/textures folders in the data directory are for.
I have just pushed a new version with a "Fix Broken Culling" option that does this for you. Just turn it on and take a screenshot like normal. To prevent you from messing up the two "exposures" by moving in between them, input (the controller) is disabled while capturing in this mode.
This seems to fix Ape Escape and Evil Zone. It won't fix things that are missing polys that should be there even with Disable Culling off though (like Tekken 3).
(05-20-2024, 04:05 PM)shinyboy66 Wrote: But talking about Duckstation, I wonder if this could lead to implement on future updates a "Texture Dumper & Replacement", because for what I had being testing, the 3D one dump every texture in a good quality.
Upstream DuckStation already has texture replacement. I've never used it, but that's what the textures and dump/textures folders in the data directory are for.