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Rudra no Hihou / Treasure of the Rudras (SNES)
#55
Submitted the last map, this part of the game is done for me.

Very last task is how to approach the animations.
I know how it works with ZSNES, but since this emulator's colours for the tiles are not really reliable (differs from game to game), I need to figure it out with bsnes-rawpalettes' internal frame advance (or ScreenGet).

Edit: It turns out, everything can be seen in vSNES' MemViewer (ROM) / bsnes-rawpalette's tile map viewer
Edit: Okay, only some of them.
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Thanked by: Ton


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RE: Rudra no Hihou / Treasure of the Rudras (SNES) - by Barack Obama - 05-25-2024, 05:52 PM

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