05-27-2024, 06:44 PM
Tileset Animations for Gate of Urd & Undersea Pyramid are done.
My controls for taking animation screencaps:
F1: Screenshot (saved in same directory as the game)
F2: Pause / Unpause
F3: Frame Advance
Looks easy, but it's actually tricky:
- F2 pauses the game, but doesn't let you make screenshots
- F3 pauses the game too, pressing it again advances one frame each time. To get out of this mode, press F2.
- However: With F3 active, pressing F1 only saves a pic when you press F2 or F3 again.
- For example: You see frame 1 on your screen and press F1 for screenshotting it. Then you press F3 again, so the screenshot gets actually saved. But when you do this and at the same time advance to frame 2, then this one gets saved instead of frame 1.
- This can screw you big time, especially if you have a lot of similar frames within a fast animation. In doubt, doublecheck or get animations with AnimGet / ScreenGet.
I only noticed it when I tried the 24 frame animation for Gate of Skuld, which left me with 22 frames. Animation frame order didn't line up with what I captured so far, so I doublechecked and tested a bit around. I thought it was reliable like ZSNES, but nope, it's not.
Definitely not useful for fast stuff like water animations, but slower ones are okay (I think).
My controls for taking animation screencaps:
F1: Screenshot (saved in same directory as the game)
F2: Pause / Unpause
F3: Frame Advance
Looks easy, but it's actually tricky:
- F2 pauses the game, but doesn't let you make screenshots
- F3 pauses the game too, pressing it again advances one frame each time. To get out of this mode, press F2.
- However: With F3 active, pressing F1 only saves a pic when you press F2 or F3 again.
- For example: You see frame 1 on your screen and press F1 for screenshotting it. Then you press F3 again, so the screenshot gets actually saved. But when you do this and at the same time advance to frame 2, then this one gets saved instead of frame 1.
- This can screw you big time, especially if you have a lot of similar frames within a fast animation. In doubt, doublecheck or get animations with AnimGet / ScreenGet.
I only noticed it when I tried the 24 frame animation for Gate of Skuld, which left me with 22 frames. Animation frame order didn't line up with what I captured so far, so I doublechecked and tested a bit around. I thought it was reliable like ZSNES, but nope, it's not.
Definitely not useful for fast stuff like water animations, but slower ones are okay (I think).