06-08-2024, 10:04 AM
(This post was last modified: 06-08-2024, 10:52 AM by Barack Obama.)
Testing the waters for a new game. In the pot we have Terranigma, Lufia 2 & Tales of Phantasia.
Maps use wrapping and repeat themselves.
The repeated versions don't have NPCs or teleports, they also show glitch tiles on certain areas.
Tiles are messy and useless.
Every place on the world map can be entered, except Gratze Kingdom.
No map wrapping, sometimes the game crashes when you go off the map.
This game is perfect for tilesets, since the dungeons are kinda big and not very interesting in terms of mapping.
A lot of places on the world map are not trespassable.
Haven't tried Terranigma so far.
Rips were all done with bsnes-rawpalettes. For Tales of Phantasia, I'll probably switch to ZSNES / vSNES since the latter one can tell me which tile uses which palette.
bsnes-rawpalettes strength is map ripping anyways (true colours, tile map viewer against bg eating tile colours).
Maps use wrapping and repeat themselves.
The repeated versions don't have NPCs or teleports, they also show glitch tiles on certain areas.
Tiles are messy and useless.
Every place on the world map can be entered, except Gratze Kingdom.
No map wrapping, sometimes the game crashes when you go off the map.
This game is perfect for tilesets, since the dungeons are kinda big and not very interesting in terms of mapping.
A lot of places on the world map are not trespassable.
Haven't tried Terranigma so far.
Rips were all done with bsnes-rawpalettes. For Tales of Phantasia, I'll probably switch to ZSNES / vSNES since the latter one can tell me which tile uses which palette.
bsnes-rawpalettes strength is map ripping anyways (true colours, tile map viewer against bg eating tile colours).