06-08-2024, 02:13 PM
(This post was last modified: 06-09-2024, 07:22 AM by Barack Obama.)
Last one before completion:
Edit:
Example for replacing the layer with tile map viewer stuff.
If you move correctly, you can cut out an entire screen without puzzling stuff together. Incorrect movement on the other hand causes wrong rows or columns from other parts of the map to show up.
The left square for example misses part of the wodden hut above the door, since I wasn't moving accordingly.
TL;DR map contents move with player character and you can screenshot the whole current map layer instead of pieces
Edit2: Lufia 2 codes:
Walk Through Walls Overworld
DDBE-4FBC
JPN: DDC8-4DE0
No random battles on the map
7E1170:00
No Random Battles on World Map
7E11E3:00
https://gamehacking.org/game/43603
Walk thru walls in dungeons
6D21-44AE
6D8F-176E
Alt. Walk thru walls (hold B)
7E057CFF
https://gamefaqs.gamespot.com/boards/588...s/72335241
Edit:
Example for replacing the layer with tile map viewer stuff.
If you move correctly, you can cut out an entire screen without puzzling stuff together. Incorrect movement on the other hand causes wrong rows or columns from other parts of the map to show up.
The left square for example misses part of the wodden hut above the door, since I wasn't moving accordingly.
TL;DR map contents move with player character and you can screenshot the whole current map layer instead of pieces
Edit2: Lufia 2 codes:
Walk Through Walls Overworld
DDBE-4FBC
JPN: DDC8-4DE0
No random battles on the map
7E1170:00
No Random Battles on World Map
7E11E3:00
https://gamehacking.org/game/43603
Walk thru walls in dungeons
6D21-44AE
6D8F-176E
Alt. Walk thru walls (hold B)
7E057CFF
https://gamefaqs.gamespot.com/boards/588...s/72335241