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Ripping .PEC files (Hello Kitty: Roller Rescue)
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(02-29-2024, 07:38 PM)Santikun Wrote: I'm gonna make this reply as a bump and also share what information I have

X0.PEC had "RIFF" and "WAVE" on its header, so I tried to decompile it using a RIFF extractor. It worked, but it only extracted audio files and just 10MB out of the 200MB the whole packed file is.

As for X8.PEC, I found the word "XPAK" mentioned on the header, but I can't find a tool to decompile it at all.

It seems the ".PEC" files are mostly wav and text files, however I did data mine all version of the game and the ".PEC" files are in all of them, trying to open them with 7zip or anything else won't load anything, but interestingly I found in the ps2 .iso a folder named "IRX" which inside has many ".IRX" files which are filled with data files with obviously unique extensions that I'm not able to open further, I believe they could be the model data but the size is so low I'm not 100% sure.

However in the PC version there i not "IRX" folder, so therefore my assumption is that the ".PEC" files from the PC version (which are much more than the PS2/Gamecube versions that only have 3 .pec files) have the models inside. How to open these files is totally unknown to me, I have no idea how to figure out the extension necessary to work around with it. I tried almost every extractor possible and I even tried the live capture model extractors and they wouldn't work either. It seems that the ".PEC" files are modified by the company itself to prevent data mining, however I will look into it with a friend and see if there's a possibility to extract them regardless.

PS: A user here made a post in this forum showing that he somehow was able to rip one model, I asked them privately on how  they did It so we'll just wait I guess.
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RE: Ripping .PEC files (Hello Kitty: Roller Rescue) - by BunnyOfDojima - 06-17-2024, 11:22 PM

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