06-26-2024, 06:44 PM
Nice! Looks good.
To import into blender with face expressions separated, you can try using split by groupĀ in the import options. Backface culling might help for the materials. I was noticing with character_001, is the crown/ribbon correct? Might also have to mirror the characters in the X axis if it's reversed.
In the example above I just realized I skipped every other vertex (whoopsie). Each vert ends with a 00 00 80 3F. The green highlighted area are the faces (starting with 00 00 00 00 I think). It didn't work before since all those vertices were skipped.
For Perfect Dark above, you could always post a sample file in your thread and people might try looking at it.
To import into blender with face expressions separated, you can try using split by groupĀ in the import options. Backface culling might help for the materials. I was noticing with character_001, is the crown/ribbon correct? Might also have to mirror the characters in the X axis if it's reversed.
In the example above I just realized I skipped every other vertex (whoopsie). Each vert ends with a 00 00 80 3F. The green highlighted area are the faces (starting with 00 00 00 00 I think). It didn't work before since all those vertices were skipped.
For Perfect Dark above, you could always post a sample file in your thread and people might try looking at it.