06-29-2024, 04:12 PM
It looks like the vertices and normals are together, then after that is a section for UVs, then faces right after that. Once you find the vertices you can fill in the normals too (blue highlight). Then right after the normals are the UVs (yellow). Then right after the UVs are the faces. So if you fill it in in that order it's pretty easy to see where each section starts. I did the first 3 submeshes for character_001, looks like there are 6 more submeshes which I'm guessing are more expressions.
Importing into blender I had to flip the UVs and turn on backface culling. For the ribbon I just mean compared to the box art it looks like it's on the wrong side, so it might be that the character meshes need to be flipped horizontally too. Here's a few more screenshots and an obj.
Importing into blender I had to flip the UVs and turn on backface culling. For the ribbon I just mean compared to the box art it looks like it's on the wrong side, so it might be that the character meshes need to be flipped horizontally too. Here's a few more screenshots and an obj.