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(mobile) Rise of berk both APK and Bluestacks
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AssetStudio can be found here;. Download the .zip file, unzip it, and run the program. You'll need to know what version of Microsoft's .net code your computer has, but it'll tell you if you're missing one and the program won't launch if you don't have it installed.

Once you have the program unzipped, run AssetStudioGUI. Go to File > Load Folder, and point it at the largest folder in the .apk. For most games, this will be something called "assets" or "assetpack". Let AssetStudio scan the folder, clicking "okay" on any errors it gives you (usually shaders, in my experience, ignore them) and wait for it to finish. Once it does, go to the Asset List tab, then in the upper menu (File, etc.) go to Filter Type. Select Mesh and just. Start double clicking on the list it sorts for you below until you find what you want.

Once you have that, right click on the name of the asset you want to export and select "Go to Scene Hierarchy". This'll take you to where the mesh is among all the files. Follow the tree up to to the top checkmark so you can get everything, select it, and then go to the top menu again. Model > Export Selected Objects (split) and save where you can find it again. Congrats, you've got an .fbx ready to take anywhere else. 

If images would be of some help to you, I have a tutorial here; you can ignore everything once I start to mention Noesis, but it should serve as visual if you need it/I didn't explain things clearly enough.

This is for if the .apk has everything already in it, though. I wouldn't know where to begin if it loads while you play. Good luck with that one!
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RE: (mobile) Rise of berk both APK and Bluestacks - by saratogaroad - 07-04-2024, 06:00 PM

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