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Struggling to rip sprites from .apk
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(07-08-2024, 03:52 AM)applecuckoo Wrote: Yep, those gradients are vectors to project the textures in data/textures/cars to the 'psuedo-3D' chassis. It's worth noting that some of the textures are made up of two parts, a main colour layer, and a mask layer. For example, here's 'MyClub.ktx' combined with its mask - it's completely transparent and might be worth noting

The issue is that the only files present in data/textures/cars are the textures they used for cars in the promotional images, which don't appear in the actual gameplay. The way these appear in-game implies that there's a file (or multiple files) that all of these are being pulled from (example image provided), but I can't seem to find where they're being pulled from anywhere in these folders.
I did notice that a ton of the files had an associated mask layer, but I have no idea if there's anything I can actually do with that info.


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Struggling to rip sprites from .apk - by lumbud84 - 07-04-2024, 03:44 PM
RE: Struggling to rip sprites from .apk - by lumbud84 - 07-08-2024, 12:44 PM

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