08-26-2024, 05:35 PM
(02-05-2022, 11:55 PM)Random Talking Bush Wrote: And it's actually pretty easy to make it output to the same folder, for the simplest approach to that (literally a one-character change), near the beginning of the script you'll see this section:
Code:get PATH basename
string PATH += /
getarray BRTISTART 0 i
string PATH += STRNAME
You can remove the + from that:
...to get the following:Code:string PATH += STRNAME
This will override the "append to subfolder" approach and make them export to the same location as the BNTX or BFRES.Code:string PATH = STRNAME
Been a while since i've been here, and i've gotten the urge to Do Things with pokemon models.
Now that I've Learned More, I now understand this better, but now I'm trying to figure out how to make it export into the same folder, when i'm doing batch exports. Ie, i do the * command and use the SameFolder, but it comes out in the Data folder instead of the individual files' folders- so now what I'm wondering how to make it do that.
Make it so the Switch_BNTX.bms exports the textures to the same folder as where they are already, without creating a new folder in it and without it dropping the files in the "output folder"
I'm trying to Batch convert the textures and the way the default and SameFolder BNTX converter does it just makes it harder to do that.