08-31-2024, 02:18 PM
Has anyone figured out (and maybe documented) the locations of SV overworld meshes in the data?
I've found a lot of indoor locations and picnic ingredients in field_graphic\common_model but would like to rip overworld maps, especially Area Zero, for a project.
Also, some models fail to import with the Blender script and I'm not sure why. This is especially common with environments.
Python: Traceback (most recent call last):
File "C:\Users\<Me>\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\PokemonSwitch.py", line 93, in execute
from_trmdlsv(directory, f, self.rare, self.loadlods, self.bonestructh)
File "C:\Users\<Me>\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\PokemonSwitch.py", line 479, in from_trmdlsv
new_bone.inherit_scale = True
TypeError: bpy_struct: item.attr = val: expected a string enum, not bool
I've found a lot of indoor locations and picnic ingredients in field_graphic\common_model but would like to rip overworld maps, especially Area Zero, for a project.
Also, some models fail to import with the Blender script and I'm not sure why. This is especially common with environments.
Python: Traceback (most recent call last):
File "C:\Users\<Me>\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\PokemonSwitch.py", line 93, in execute
from_trmdlsv(directory, f, self.rare, self.loadlods, self.bonestructh)
File "C:\Users\<Me>\AppData\Roaming\Blender Foundation\Blender\3.6\scripts\addons\PokemonSwitch.py", line 479, in from_trmdlsv
new_bone.inherit_scale = True
TypeError: bpy_struct: item.attr = val: expected a string enum, not bool