(09-04-2024, 10:25 AM)blazedino Wrote: So I've successfully got a Charizard model and it's animations into Unreal Engine 5 from Blender. But in trying to set up an animation blendspace. I realized the walk animations aren't using root motion, so it doesn't work. Anybody know how to add root motion to the walk animations or another work around for this.
When you import the armature in Switch Toolbox, did you uncheck "use original bone" ?
you can also try to rename the "origin" bone to "root"