09-22-2024, 09:03 AM
(09-21-2024, 09:50 PM)Deep Weeb Wrote: @rufaswan Hey it's been a while and I wanted to ask how much it would take to add support for the console versions instead of only PC.
Because the thing is that I ran your script on the files of the PS Vita version of Mighty Gunvolt (Gal*Gunvolt) and the .pngs came out just fine! I tried again with the new Switch release of Mighty Gunvolt and it worked just fine, again! So the code can't be all that vastly different, right?
Like I tried to run on the old 3DS version (+ Blaster Master Zero 3DS/Switch) and the .pngs come out as a corrupted mess, but the colors at the very least seem correct.
Interesting! So the textures for PS Vita and Switch are not swizzled, like Vanillaware do?
Actually, someone tried my tools with other Inti Creates games with .IRARC/.IRLST too (Naruto: Powerful Shippuden for 3DS). The result textures are, of course, a complete mess.
I always thought it won't work with 3DS, Switch, or PS4 version, mainly due to texture is in different format and texture swizzling on these console. Did it work with all files, or is it some works and some doesn't situation?
I will need some more info before I can add support for these console versions.
Thanks!
- Rufas