09-28-2024, 02:13 PM
(This post was last modified: 09-28-2024, 02:22 PM by DatesOfGelerium.)
Another update for anyone interested.
To mark the 1-year anniversary of me having originally posted this game, I've uploaded another new version that includes a whole bunch of tweaks. Most of this applies to things that happen later in the game (which I have a funny feeling no one's actually bothered to progress that far, I've yet to see any acknowledgement from someone who played the game beyond the first 15 minutes or so), but whatever.
- Included an optional skip for the entire Daiyamondo Temple area in the first adventure. Really just there because of the known issue of excessive frame rate lag in that area if you're running a screen recorder at the same time, but I suppose it's also available for anyone who might get too frustrated or confused by that part as well.
- Improved the RNG for the first fight of the first adventure's final boss run. I noticed that depending on how the RNG turned out in the old version, that fight could either go really quickly or become somewhat tedious as the same attacks would get spammed over and over without leaving openings to actually damage the boss. I've done my best to balance that out.
- Nerfed one of the post-game bosses (specifically for the "Secret of the Station" achievement).
- Both Karuikumo Forest and the sanctuary area for the "Apprentice Adventure" achievement have more obvious signage (and dialogue trees in the latter case) to make it more intuitive to know where to go at certain points.
- There's a new optional boss fight! This doesn't count towards any kind of achievement or completion requirement, but after you've completed the "Apprentice Adventure" achievement you can go back and fight Spirit Maryoku with the option to make that fight even harder than it was before. (Note, for this fight to be available you'll also need to replace the "sprites" folder with the one currently included in the zip, some files in the "fx" and "ba2" subfolders have changed to account for it, though the game should still work the same if you don't replace any of those folders, the harder version of the fight just won't be accessible.)
- For people who DO want to complete any optional boss fights that don't count towards 100% completion such as the one mentioned above, there's now a tiny visual acknowledgement for their completion, for each one completed a small rainbow-colored badge appears over the door in the game-saving room at Patch's inn. There's three such optional fights in total (the other two being a fight with Captain Amethyst after completing the second adventure and a fight with Chimei after completing the Apprentice Adventure achievement).
- Added an acknowledgement in the credits for the only person I've ever seen make a full-on YouTube video attempting to play the game
So there we go, that's about everything in the latest updates! As with before, for the update to take place for anyone who downloaded the game previously, you need only replace the .exe file for the game itself (as well as the "sprites" folder to access that new optional fight). So long as you keep the "save.ini" file you had before, you won't lose any progress.
Anyway, if anyone knows about some kind of other forum or other place where a project like this might be allowed and possibly find people that it appeals to, let me know? I did use to advertise this game on the YoYo Games forum, but it seems they no longer allow you to post about fangames that include any kind of unlicensed content even if they're entirely free & noncommercial like this, so it looks like I can't do that anymore. But hey, if this is the only place I can post about something like this that's fine too, I'm honestly just happy that the number of people who actually tried this game is more than zero like I expected.
I suspect this will be the last update on the game unless there's other glitches that I or any other people end up running into, so thanks again to anyone who might've bothered to read these posts and/or downloaded the game in the past, I've put so much time and effort into this project and I'm grateful to know that some people might've had fun with what I've done even in the smallest possible ways.
To mark the 1-year anniversary of me having originally posted this game, I've uploaded another new version that includes a whole bunch of tweaks. Most of this applies to things that happen later in the game (which I have a funny feeling no one's actually bothered to progress that far, I've yet to see any acknowledgement from someone who played the game beyond the first 15 minutes or so), but whatever.
- Included an optional skip for the entire Daiyamondo Temple area in the first adventure. Really just there because of the known issue of excessive frame rate lag in that area if you're running a screen recorder at the same time, but I suppose it's also available for anyone who might get too frustrated or confused by that part as well.
- Improved the RNG for the first fight of the first adventure's final boss run. I noticed that depending on how the RNG turned out in the old version, that fight could either go really quickly or become somewhat tedious as the same attacks would get spammed over and over without leaving openings to actually damage the boss. I've done my best to balance that out.
- Nerfed one of the post-game bosses (specifically for the "Secret of the Station" achievement).
- Both Karuikumo Forest and the sanctuary area for the "Apprentice Adventure" achievement have more obvious signage (and dialogue trees in the latter case) to make it more intuitive to know where to go at certain points.
- There's a new optional boss fight! This doesn't count towards any kind of achievement or completion requirement, but after you've completed the "Apprentice Adventure" achievement you can go back and fight Spirit Maryoku with the option to make that fight even harder than it was before. (Note, for this fight to be available you'll also need to replace the "sprites" folder with the one currently included in the zip, some files in the "fx" and "ba2" subfolders have changed to account for it, though the game should still work the same if you don't replace any of those folders, the harder version of the fight just won't be accessible.)
- For people who DO want to complete any optional boss fights that don't count towards 100% completion such as the one mentioned above, there's now a tiny visual acknowledgement for their completion, for each one completed a small rainbow-colored badge appears over the door in the game-saving room at Patch's inn. There's three such optional fights in total (the other two being a fight with Captain Amethyst after completing the second adventure and a fight with Chimei after completing the Apprentice Adventure achievement).
- Added an acknowledgement in the credits for the only person I've ever seen make a full-on YouTube video attempting to play the game
So there we go, that's about everything in the latest updates! As with before, for the update to take place for anyone who downloaded the game previously, you need only replace the .exe file for the game itself (as well as the "sprites" folder to access that new optional fight). So long as you keep the "save.ini" file you had before, you won't lose any progress.
Anyway, if anyone knows about some kind of other forum or other place where a project like this might be allowed and possibly find people that it appeals to, let me know? I did use to advertise this game on the YoYo Games forum, but it seems they no longer allow you to post about fangames that include any kind of unlicensed content even if they're entirely free & noncommercial like this, so it looks like I can't do that anymore. But hey, if this is the only place I can post about something like this that's fine too, I'm honestly just happy that the number of people who actually tried this game is more than zero like I expected.
I suspect this will be the last update on the game unless there's other glitches that I or any other people end up running into, so thanks again to anyone who might've bothered to read these posts and/or downloaded the game in the past, I've put so much time and effort into this project and I'm grateful to know that some people might've had fun with what I've done even in the smallest possible ways.