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Ripping 3D animations for SuperMario Odyssey
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Perfect introduction to Blender+Odyssey!
Ripping models and animations worked.  Used Autodesk FBX Converter 2013 to convert from DAE models to FBX models. 

The only confusion was the presence of two BodyMT pieces, one being full and the other being squished/struck-down.  Are these meant to be morphed together in some way with the Press-Down animation?

I totally failed at any type of wrap modifier. Thanks for the great tutorial.
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RE: Ripping 3D animations for SuperMario Odyssey - by kid_lush - 10-16-2024, 02:27 PM

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