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Ripping 3D animations for SuperMario Odyssey
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The separate meshes will likely have an individual bone controlling them, as this is what drives the bone visibility animation. The SMD format doesn’t support bone visibility animations, nor does it support bone scaling. To achieve the look from the game, you’ll most likely have to manually hide and show the different body meshes to achieve the squished look.

DJ~
Yo, I'm DJ_Fox11! A passionate model ripper that's also a DJing fox!

Currently ripping from: Super Mario Odyssey, Super Mario RPG (Switch), and Final Fantasy VII Remake Intergrade
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RE: Ripping 3D animations for SuperMario Odyssey - by DJ_Fox11 - 10-16-2024, 04:15 PM

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