10-17-2024, 04:34 PM
(This post was last modified: 10-17-2024, 06:16 PM by Random Talking Bush.)
Dusting off my topic for a sec to drop this off:
Bezel Engine Archive QuickBMS script
Based off of aluigi's "Vroom SCNE" script here, I've given the script an update so now it works with both Endless Ocean: Luminous and Super Mario Party Jamboree.
...
Yeah, that's it for now. Haven't gotten a chance to update or fix anything else yet (barring replacing most of the Mega.nz links in the first post with the respective uploads on my GitHub page). Eventually.
(EDIT: I'm going to need to update the BFRES script to work with some of the changes for Super Mario Party Jamboree -- the alternate UV names and additional vertex position buffers for eyelids and such. Please be patient.)
Bezel Engine Archive QuickBMS script
Based off of aluigi's "Vroom SCNE" script here, I've given the script an update so now it works with both Endless Ocean: Luminous and Super Mario Party Jamboree.
...
Yeah, that's it for now. Haven't gotten a chance to update or fix anything else yet (barring replacing most of the Mega.nz links in the first post with the respective uploads on my GitHub page). Eventually.
(EDIT: I'm going to need to update the BFRES script to work with some of the changes for Super Mario Party Jamboree -- the alternate UV names and additional vertex position buffers for eyelids and such. Please be patient.)